I'm incredibly proud to show my work on the interior of the Skullship of Brainiac.
This was a collaborative effort involving the talents of multiple teams, such as Audio, VFX, Lighting, and Design.
Here is a selection of environment shots from the Interior, there was quite some artistic freedom here so I was happy to be able to do "my thing" on this piece. In this environment the players get introduced to Brainiac for the first time.
My responsibilities included everything from the initial art blockout to detailing.
A big applause for Ashley McKenzie that worked on this interior its lighting.
Special thanks to the Direction team: Andrew Stewart, Sam Grice, David Hego, and Chris Goff, for their guidance and for bringing the initial vision to life.
And a big thanks to the incredible environment art team, from whom I learned so much. It was an incredible experience to be part of such a talented and passionate team!