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BLACKSAD - Environmental work [UE4] Scene

Hi!
I'd like to present my graduation work!
The goal of this project is to translate a Graphic Novel and its “Graphic” style in 3D based on its shading, geometry, compositions, lighting, mood, .. For this I have chosen the Graphic Novel Blacksad. The environments themselves are made in UE4.

The results for this project are 3 finished environments, shaders, materials, post-processing, VFX effects and blueprinting (= coding) to immerse the viewer in this fantasy world.
The goals are mainly for a challenge. How to achieve a different style, how to create a story and keep the viewer interested, how to create a beautiful setting that will keep you glaring at the screen.

Most of this has been made by me.
Hope you enjoyed!

BLACKSAD - Environmental work [UE4] Scene

--Environment 1: Blacksad's Office--

--Environment 1: Blacksad's Office--

Blockout build up

Blockout build up

--Environment 2: Blacksad's Appartement--

--Environment 2: Blacksad's Appartement--

Blockout build up

Blockout build up

--Environment 3: Ivoc Statoc's Office--

--Environment 3: Ivoc Statoc's Office--

Blockout build up

Blockout build up

BLACKSAD - EXTRA (UE4)

Custom Shadows Shader

Custom Shadows Shader

Outline Shader

Outline Shader

Lighting: EV1

Lighting: EV1

Lighting: EV2

Lighting: EV2

Lighting: EV3

Lighting: EV3

Interactable Objects

Interactable Objects

Style Guide (reference) - First Environment

Style Guide (reference) - First Environment

Style Guide (reference) - Second Environment

Style Guide (reference) - Second Environment

Style Guide (reference) - Final Environment

Style Guide (reference) - Final Environment

Style Guide (reference) - Character (Was not necessary for this project)

Style Guide (reference) - Character (Was not necessary for this project)